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Old August 20th, 2007, 03:49 PM
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Default Re: History of the Multiverse, Part 1

Quote:
HoneyBadger said:
Ok, this is a challenge to all you creative writers out there to come up with [stories].

Why just writers? I'm hoping to be able to do some Dominions-inspired animation in the future. Some Abysia - Wolf Tribe clash, with a sudden appearance of a Lumber Construct, which is burned by the Demonbred appearing from high in the clouds, which is killed by a horde of harpies while Centaurs assault the side of the Abysian force, and then all of this is suddenly destroyed when a Daughter of Dawn is thrown down on them from the heavens, followed by a blue dragon entombing its enemy - and the grove - in a sudden snowstorm.

Of course, ATM I couldn't even do a proper Wolf Tribe warrior, not to speak of the Abysian with the heat shimmering/grass catching flames effect, or trees or environment or anything. However, I intend to do projects of various sizes, once I'm out of the army, to learn more quickly.


Quote:
99% of this type of game happens in the imagination, but without the presence of a deep and involved history, you're leaving out 98%. Look at how popular Tolkien is, and he just used basic fantasy steriotypes-but the one area he truly excelled in, was depth of history and culture. He even invented a bunch of languages to go with the history and peoples of Middle Earth.

The Dominions setting has the potential for 10 times the depth Tolkien's work ever had-I mean think about it, the game was *BASED* on a multitude of real world history, information, religion, etc. and not just from the Anglo-Nordic sources Tolkien drew from, but from dozens of cultures and sources, but that potential has never been realized-and it should be realized, because it would benefit every single aspect of the game, and of our enjoyment of the game, and it's something that we can do as a community, without any programming skills at all, aside from simply the ability to type and to imagine.
Actually, as far as I understand it whatever Tolkien wrote BECAME stereotype. His elves weren't the cattle-stealing Tuatha of the Irish, or the Victorian elfs who have more in common with Santa Claus' little helpers than Tolkien's semi-divine elves.
Any way, I disagree with your claim that fanfiction could give Dom-world anywhere near as much depth as Middle-Earth has. Tolkien used a better part of his life on creating his stories, languages, maps, calendars and histories. Fans can create a lot of content to fill the gaps, or widen a world, but I don't think we should be trusted to create new things for it, to create depth.

Despite not agreeing with the reasons you gave for this thread, this is a great idea. There are no scenarios in Dominions. It lacks all the tools for creating stories within the game (except for those little stories of limp, obese assassins who kill gods and conquer the world in the name of the Everburning Fire, the Devourer of Children). If there were good enough stories, maybe we could get Johan to give us some basic scenario tools. Even custom start messages, Game Over messages and You Win messages would go a long way.
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