My Pirates & Nomads mod provides many of those features
Crossover techs (any P&N back to v1.6 or so):
- armor/engines
- shields/armor
- ALL 2-combos of Racial techs.
(Bio-crystal armor rocks

)
- monoliths/resource extraction
The current PBW Version:
- Quantum reactors and Resupply depots restricted by extreme cost.
The next PBW Version:
- Limited supplies. The only way to add supplies to the game will be by using solar panels, or by building ships with supply storage (they start full).
That means bases need to be resupplied too!
- Cloaks divvied up.
Grav cloaking -> hull mass
Passive EM -> stealth armor
Active EM -> scattering armor
Psychic -> Master computers