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Old February 20th, 2002, 11:44 PM

Phoenix-D Phoenix-D is offline
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Default Re: Random thoughts on random SEIV stuff..

"As for bases, use fighters. I once lost 200 ships to a planet with 3 bases. After that I relized that fighters are a players best friend. If you know your going to attack a planet with a large base, send in as many fighters as you can. They are cheap and effective. A deadly combination."

Unless they have point-defense bases. In that case..ow. The thing to do is bypass or outrange them. If that isn't possible, find out what they are carrying and counter it. Long-ranged heavy guns like the WMG? Get in close with APBs and pound. Use that refire-3 against it. Or use massed missles batteries and fighters. Medium range weapons, like Null-Space? Stay out of range.

And if you're really ticked at a base, but only need to kill whatever it's guarding, use Repulsor beams or wormhole beams. Sure, you'll take hits getting it, but then you get in and ZIP, away goes the base. Proceed to kill the target.

"A second way to take care of a planet, or an entire system is to build cloaked Star Killers. You send in your CSK and park it next to the systems sun. Decloak and KaBOOOOM! A new system ala cart. You then send in a planet maker and rebuild the planets. You colonize them and you have a brand new system all to yourself."

Expensive weapons though.. make sure so use em well. If you blow up a heavily populated, guarded system, your enemy probably looses much more $ than you.

"I agree 100% about the Quantum Reactors. What I have done is to make them so damed expensive that to use them is cost prohibative. I also increased their size and research time. I have also been a big big big advocate of having a pre-game set up feature to disable the QR."

Pretty easy to mod, and I've done so in TechMod. All you need to do is move them to their own tech area, then turn them off pre-game.

"I like Cloaking. I think it adds a lot of flavor to the game, but your right, cloaking is not very well support when compared to sensors. I for one would like to see more options for cloaking including a cloaking system that is strictly Racial Treat activated and can not be beaten. I think that would be nice."

Ug, no-detection cloaks would probably be pretty nasty. Force everyone to have that, unless you had some pretty severe disadvantages to that trait. The sensor/cloak thing can be modded; again Techmod does that. Gravitic sensors, for example, won't be able to detect units, but will be good against large ships. Passive cloaks are the opposite. Master Computers provide pysic cloak, etc.

"Combo Techs is a good idea. I think it has already been modded by someone though. That one I would have to look into." P&N does this. Techmod does too, but differently (opens new tech areas instead- and I haven't gotten to the racial traits yet

"I agree, the higher the Racial Point Level the better the game play." Hmmm. I disagree. Lesser traits you have to push a little harder to get what you want, and end up with more disadvantages.

"I have often wondered about the size of Shpereworlds, but it is my understanding that nothing can be larger than the sector it is in because of some programing issues." Apparently. Plus, also there's the little matter of the sphereworld making all other planets unlivable because it soaks up all the stellar radiation..

"I agree, Stellar Manipulation is indeed a weapon of mass destruction as I describe above. I understand that many players that use the PBW system, an AWSOME SYSTEM, agree to not develop SM to the point that it can be used to eliminate entire star systems. A treaty of mutual destruction I guess."

Pretty much.. though the System Gravitational Shield helps prevent that.

Phoenix-D
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I am not senile. I just talk to myself because the rest of you don't provide adequate conversation.
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