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New nation: NATURE rising 0.30
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August 22nd, 2007, 06:37 PM
Juzza
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Join Date: Oct 2006
Location: Canberra, Australia
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Re: New nation: NATURE rising early stages
Hey I just had a thought, no wait! an idea! now don't all congraduate me at once, anyway this mod is nature rises, so how about a funky kinda scout, a Chuckabra(sp?) or Goat Sucker, have it as a like +10 stealthy commander and have it cause unrest in the province it's in, a decent amount too.
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My Mods:
Tarent Mod:
http://forum.shrapnelgames.com/showt...ghlight=Tarent
Dinnas'Arval Mod:
http://forum.shrapnelgames.com/showt...nnas'Arval
Free Port:
http://forum.shrapnelgames.com/showt...+nation&page=3
Currently working on:
http://forum.shrapnelgames.com/showt...hlight=witcher
Inspired by the game The Witcher and the Witcher Novels.
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