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Old August 24th, 2007, 02:33 PM
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Captain Kwok Captain Kwok is offline
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Default Re: Balance Mod

Here's a sneak peak at the current change log for v1.10:

Version 1.10:

XX. Fixed - Error in ShipExperience.txt was preventing combat bonuses due to experience from being applied
XX. Changed - Increased the maintenance cost for ships and units to stock values
XX. Changed - Armor reduced to 5kT size
XX. Changed - Pictures for 5kT Supply Storage and 5kT Ordnance Storage components
XX. Changed - Reduced Intel defense modifier
XX. Changed - Increased Supply and Ordnance storage on planets
XX. Changed - Reduced the ordnance supplied by Emergency Reordnance Pods
XX. Changed - Drone Launchers count towards Carrier requirements
XX. Changed - Small Rocket Pods can now be placed on troops
XX. Fixed - Medical Ship design type could not be choosen by players
XX. Changed - Removed Green Stars
XX. Changed - Increased storage amounts for resource storage facilities
XX. Changed - Reduced Storage tech area to 11 levels and increased its cost
XX. Changed - Reduced Medical Treatment tech area to 5 levels and increased its cost
XX. Changed - Reduced Medical Lab facility to 5 levels
XX. Changed - Lots of little changes to facility costs and structure amounts
XX. Changed - Genetic Recoding Labs now has a ground combat modifier ability
XX. Changed - Reduced Temporal Vacation Service facility to 5 levels
XX. Changed - Reduced Urban Pacification Center facility to 5 levels
XX. Changed - Reduced Psychic Scanner to 11 levels
XX. Changed - Reduced Fate Shrine to 5 levels
XX. Changed - Reduced Nature Shrine to 5 levels
XX. Changed - Reduced Time Shrine to 5 levels
XX. Changed - Re-organized Religious Technology facility availability
XX. Changed - Interspersed Climate Modification Plant and Value Improvement Plant in Planet Utilization tech area
XX. Changed - Seeker weapons can now be placed on Inner hull slots
XX. Fixed - Various typos in component and facility data files
XX. Fixed - Sergetti ships were sometimes designed without weapons
XX. Fixed - Norak fighters and troops were sometimes designed without weapons
XX. Fixed - Druschoka Attack Ships were sometimes designed without weapons*
XX. Fixed - AIs were no longer immediately hostile to human players in AI team mode
XX. Fixed - AI ships and fleets were not resupplying as often as required*
XX. Fixed - Error in Medical Ship minister
XX. Fixed - Ships weren't always choosing the most appropriate fleet to join
XX. Fixed - Error in AI selection of systems to attack
XX. Fixed - The AI was never giving up, never surrending*
XX. Added - AI will use SY Ships to construct remote defense bases
XX. Added - AI will break their treaties with the Mega Evil player
XX. Changed - AI will now use Carriers for Drone Carrier design type
XX. Changed - Made the AI's selection of facilities more dynamic
XX. Changed - Made the AI's vehicle purchase selection more efficient
XX. Changed - Improved the AI's handling of resources
XX. Fixed - AI wasn't using Fighter and Drone Groups effectively
XX. Updated - AI Scripts

* Item added in AI Patch for v1.09
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