Re: [BUG] resource production calculation
Even in SE4, the bonuses didn't all add linearly. Bonuses of one type add linearly (like a culture bonus and a racial trait bonus (and a characteristic in SE4)), but the different types stack multiplicatively.
Its more like:
21000 * (value) * (happiness) * (population) * (racial trait)
21000 * 1.24 * 1.1 * 1.5 * 0.95 = 40817.7
I can't explain why the number is ~500 less though. Weird intermediate rounding? Improperly calculated -5% from the trait?
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