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Old August 26th, 2007, 04:16 AM

DireAussie DireAussie is offline
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Default Re: Map: Mines and Farms (wraparound)

One of my key design goals is to prevent too much free movement and to create key points of interest. In this map:
- the swamp on the bottom-left restricts too much free movement between the grasslands, except for units with swamp survival (not many of those).
- mountain chokepoint on the middle left and another a little further up (but not so restrictive)
- the "channel" of free movement along the lower right
- the land/sea bridge on the upper right, which gives a back door into different parts of the map while still giving the sea race a fair go wherever they start
- the large block of mountains on the right

Quote:
I prefer maps with 4.5 to 5.0 n/p and more "key provinces"
I agree that the 2 maps that I've put up here so far have tended to be a high npp, perhaps I could try a more restrictive one next time. However one thing I dont like about overly restrictive maps is that you can have too many choke points which leads to plunking large armies at these spots, and it can give teleporting nations a huge advantage.

I have another wraparound map almost ready called wintertown, will put it up soon.
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