Quote:
Nikolai said:
All in all, fighting under water is same as fighting over water, but harder to get people breathing.
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Not true. There are two big differences 1) Even if you get your troops breathing underwater land troops get significant penalties fighting underwater (attack, defense, movement, maybe others). Aquatic troops are going to cut you up pretty bad on equal footing 2) Lots of spells don't work underwater. This is a particularly big hindrance if you're using a lot of fire mages.
All in all, bringing the fight below the water can be very difficult. Early game, you generally don't have a chance to do anything more than lightly harass. Mid game, (depending on your nation) it's usually only possible to press a real conquest if you're significantly more powerful than the water nation and can throw a lot more resources around than he can (or gang up on him). Late game things smooth out a bit more as you can field proper SCs, lots of undead, equipped spellcasters, mechanical men, etc.
The consolation is that aquatic nations are generally not powerhouses on land (excepting of course late game again), so try to squash their larger armies when you can tempt them onto land.