Re: MOD Questions: haveitem and REMA
Wowie! what a bunch of answers. you have correctly guessed that I am leaving juicy details out.
Actually the code I posted works (I noticed that, for example, the Even Weirder Worlds mod is pretty strict about using popups for the ACTN command, but that the basic Weird World quests aren't necessarily.) When I test my mod, whether using popups or no popups, I only and always get the last PAGE. In fact an even simpler quest, in which I attempted to make a single PAGE event occur upon the single CONDITION for TYPE haveitem with STR0 ps_mukamb fails.
My STAR blocks are present, and there's no typo in my CONDITION blocks as you have so thoroughly and helpfully suggested. :}
I am beginning to conclude that haveitem does not in fact test for passengers.
But let me set it down for thisaways: can you make a working quest with a condition testing for a passenger using haveitem?
Lexicat
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