Re: Can a system have more than one TYPE?
Further experimentation _strongly_ suggests that if you give a sy_system more than one TYPE entry, it only uses the last TYPE entry (the one furthest down the list in it's DATA) and ignores the other entries entirely.
(I changed the order of my TYPE cloaker and TYPE sensor entries, and suddenly it could no longer cloak but did start telling me where enemy ships were. Also paid attention at start of battle and could tell I had no shield at any time.)
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