Re: MOD Questions: haveitem and REMA
Well, I'm not using the 1.22 patch (it makes my mac crash... Fingers and Ed are still trying to figure out why), so I might not be able to for reasons other than what you're facing.
Looking at the files from quests in the main game, i see that there are a few TYPE noitem conditions looking for the absence of ps_mukamb etc (ally_muk.ini for example).
So, you could reverse the order your PAGEs, set the new PAGE0 to trigger off TYPE noitem and TYPE explore, and make sure you include ACTN endquest in it. Then, in a later PAGE entry, you set up just a TYPE explore requirement. That should give the same net result, being that they'll only get that second page if they do have the ambassador.
|