Re: What maps do people want? Advice?
I'd like maps which are both artistic (unusual looking, pretty to look at, etc.) as well as reasonably balanced or at least balanceable, and *wrap around*.
Given that we're going to spend many, many hours staring thoughtfully at this thing as we play the game, I don't want ounderstate the importance of a map that looks good.
But wrap around (more than symmetry) is key to making a big map well balanced. Smaller maps you can just place players around the rim by hand, it's not a big deal.
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If you read his speech at Rice, all his arguments for going to the moon work equally well as arguments for blowing up the moon, sending cloned dinosaurs into space, or constructing a towering *****-shaped obelisk on Mars. --Randall Munroe
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