Re: Balance Mod
Is it possible to put the obscuration level in the description for storm, asteroids, warp points etc. so we know what sensors are needed to see the sector?
Also, I had a problem where 25 fighters with rocket pods using max range strategy could not hit a frigate moving away from them. It seemed they stayed just out of range so the rockets never hit (and were all destroyed by this crappy little ship which was very annoying). Is there anything that can be tweaked to correct this?
I looked to see if I could change the strategy so they stayed at range 40 (rockets have range 50), but there are only three options, close, medium and long range which I saw defined in settings as 50, 100 and 150. Do you know any way I can use these fighters without having them fire at point blank or out of range?
The requirements for torpedo weapons is incorrect in the tech chart for 1.09. I think there were other inconsistencies, but I don't remember exactly what now.
One other thing - the increase in cost and effectiveness of the shields seemed a bit unbalanced to me - I almost regretted researching level 2.
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