Re: Phantom bombardment revisited
i get this with 3.5 as well, im playing '86 campaign as US versus Soviets. when his SU-27s do stand off then neither his artillery nor my mine fire, meanwhile all other of his units move and i dont see what happens, for example tanks advance 10 hexes and attack infantry and i have suddenly got "gooks in the wire" and no idea who expended what a/t missiles etc or not . usually have to generate another battle as phantom arty makes the scenario unplayable
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