Re: MA jotunheim
oki, based on suggestions and my own ideas i have narrowed it down to four builds:
build 1:
great enchantress: f2a3w2e4s4d2n6b2 - sleeping
dom 6, order 3, sloth 3, cold 3, magic 1
points left: 0
advantages: strong late game, can forge basically anything (forge hammers, ring of wiz/sorc, robe of magi etc), can summon anything with boosters. Great site searcher when needed. Also gives a moderate bless for thugs. Decent chance of getting heroes.
build 2:
Bog mummy: e3s4d2n4b2 - sleeping
dom 7, order 3, sloth 3, cold 3, growth 3, mis 2, magic 1
points left: 5
advantages: strong mid game expander/sc, can forge most items (forge hammers, ring of wiz/sorc etc). Also gives a weak but useful bless for thugs.
build 3:
Son of niefel: w4d3n4 - awake
dom 9, order 3, sloth 3, cold 3, mis 1, magic 1
points left: 5
advantages: Can expand on turn 1-2 - rapid expansion early game. Good dominion (cold) spread. Also gives a weak but useful bless for thugs.
build 4:
Great mother: e9n9 - imprisoned
dom 8, order 3, sloth 3, cold 3, mis 2, magic 1
points left: 4
advantages: Very strong nature/earth access - for later globals/summons. Very strong bless - fairly rapid expansion. Good dominion spread.
Any thoughts or modifications ? Would these builds work ?
|