Thread: MA jotunheim
View Single Post
  #10  
Old August 28th, 2007, 03:44 PM

Evilhomer Evilhomer is offline
Captain
 
Join Date: Nov 2006
Location: Sweden, Ume�
Posts: 991
Thanks: 5
Thanked 1 Time in 1 Post
Evilhomer is on a distinguished road
Default Re: MA jotunheim

oki, based on suggestions and my own ideas i have narrowed it down to four builds:

build 1:
great enchantress: f2a3w2e4s4d2n6b2 - sleeping
dom 6, order 3, sloth 3, cold 3, magic 1
points left: 0

advantages: strong late game, can forge basically anything (forge hammers, ring of wiz/sorc, robe of magi etc), can summon anything with boosters. Great site searcher when needed. Also gives a moderate bless for thugs. Decent chance of getting heroes.

build 2:
Bog mummy: e3s4d2n4b2 - sleeping
dom 7, order 3, sloth 3, cold 3, growth 3, mis 2, magic 1
points left: 5

advantages: strong mid game expander/sc, can forge most items (forge hammers, ring of wiz/sorc etc). Also gives a weak but useful bless for thugs.

build 3:
Son of niefel: w4d3n4 - awake
dom 9, order 3, sloth 3, cold 3, mis 1, magic 1
points left: 5

advantages: Can expand on turn 1-2 - rapid expansion early game. Good dominion (cold) spread. Also gives a weak but useful bless for thugs.

build 4:
Great mother: e9n9 - imprisoned
dom 8, order 3, sloth 3, cold 3, mis 2, magic 1
points left: 4

advantages: Very strong nature/earth access - for later globals/summons. Very strong bless - fairly rapid expansion. Good dominion spread.

Any thoughts or modifications ? Would these builds work ?
__________________
MP guide to MA/LA Rlyeh
Reply With Quote