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Edi said:
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NTJedi said:
Feebleminded affliction on mindless is the same as becoming blind without eyes or having your tail chopped off when not having one. These units have no minds... if the game is reporting mindless units as becoming feebleminded this would actually be an upgrade.
If given the choice anyone would choose being feebleminded over being mindless.
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Don't be obtuse. I know that and it's a logical disconnect, but it's still only tangential to the point of my above post, which was specific afflictions (only some can get them) vs. generic afflictions (everyone can get them).
In the case of feeblemind, it is from the game mechanics point of view a generic affliction, since as far as I know, it is NOT tied to the mindless flag on a unit. If it is tied to the mindless flag with some kind of a hook, that would solve the problem, but whether that is feasible is up to the devs. It merits discussion, but this is in my opinion a lesser problem than stone beings (such as gargoyles, staues tec) not being immune to petrification, which is another thing I need to add.
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Didn't mean to rattle your cage... maybe you're having a bad day.
Simply revealing a logical flaw within the game. This logical flaw is the same as a fire elemental being vunerable to fire. Whether or not either can be fixed doesn't change it from being a flaw.