Thread: luck vs. cursed
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Old August 29th, 2007, 04:38 PM

parcelt parcelt is offline
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Default Re: luck vs. cursed

Thanks for the reply.

Just so I understand correctly... if a unit with lets say 100 HP gets hit and loses 20 health, its chance of getting an affliction would normally be 20% (right?). With cursed, this effectively doubles to 40%, is that how it works?

And how would things change when we add in regeneration?
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