Re: Placeholder for new Megagame - Evermore
Personally Ive always liked multiple winning conditions for a game like this. The way that some other games allow. Something like
A) xxx number of Provinces
B) xx of Forts
C) xxxxx Income
D) xxxxx Gem Income
E) xxxxxx Research
F) xxxx Dominion
G) xxxxx Army Size
H) xx Victory Points
I) xx ownership of uniques
J) casting a particularly difficult to reach/hold global
Also maybe something like "no winner for the first 100 turns" and "must fill 4 of the above conditions".
I like that a game setting like that can open the door for many strategies including turtling, or rush-research. And making an unexpected grouping of lesser conditions to slip by others expectations.
Gandalf Parker
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