Re: Bugs
On modded nations and game creation....
the basic problem seems to be that in multiplayer mode, Dom3 does not look at the mods until it comes to creating the game. mod changes (# of nations, AIs, name of nations, flag changes) do not reflect in the signup screens. This is also a problem with scenario maps that add AIs since players can be offered a nation which becomes modified or unplayable when the game is created (first turn hosting).
The "workaround" is that mods work for manual game creation. So a game can be manually created by the host adding in all of the gods that were provided, and can then be RUN by internet connection.
Two methods have been used to start games where the modded nations did not appear in the online selection menu. An email start where everyone used the mods to create their gods then mailed them to the host. Or, in the case of the mega games, using multiple onine servers to collect the gods then gather them together to create the first turn with the updated fatherland file.
Once a game is created with the mods, the online menus did properly reflect the numbers of players, the proper nation names, and the proper flags that were set by the mods.
Gandalf Parker
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