Re: New Mod game: Amoscalypse Now
Pantocrator?
Yeah with dom10 that pretender would be pretty pricey. It's still completely broken though.
I guess your duel would suggest Sylvania can take part in a game with Angelic Crusade level mods. They are themselves rather overpowered (I nerfed them, but perhaps not enough, in my CBM version). Is Angelic Crusade merely the runt of Amos' uberpowered litter though? And what about magoserium and Mushroom kingdom?
Are you teaming up against an AI Stigian Corruption? I doubt the AI will actually be that good with the nation - it would take a human to exploit their crazy stuff.
Finally, to be clear: I am NOT doing any balancing for this game - I did it with the other two mod games and I'll probably do it in a number of future mod games, but this one was supposed to be completely free from interfering, balance changes etc. That was pretty much the whole point - let people use some of the really cool mods that just aren't balanced for dom3. Specifically there has always been a lot of interest in Amos' nations.
If there's a demand, I can CBM balance any nation without 'ruining' it. I'm sure of that. So if people want a balanced version of an Amos nation, I am entirely willing to do it. It will take some thinking and messing around and a few releases I'm sure, but it's totally doable.
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