Re: Are Clams worth empowering for?
Micromanagement isn't the issue, clamming doesn't require that much.
Have 1-3 mages set up for clams, re-forge, find an empty castle dweller, done. Once you want to harvest, note any units that have/need gems, hit pool gems, go back to those units and restock them if they were over a lab.
I usually ctrl-group the clammers, ctrl-F and done for the annoying lack of re-forge.
Mind you, the micro wasn't bad with 60-70 clams, I'm not sure how bad it would be if you had like 10-20 clammers going a turn, etc.
I treat it as an investment, but just as a side strategy. I let them accumulate till I need some rings or a heavy spell.
It would be cool to have them cost progressively more.
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