Re: Are Clams worth empowering for?
I do not like clams/fetishes/blood gems, but whenever it is not too much trouble, I
craft them. They are a damn useful thing to have on a scout sneaking along a
conquering army. And if the game looks like a long one, they're a good strategy.
If it were up to me, I would make the probability of each item generating a gem on
any particular turn be
numberOfProvincesOnMap / (5 * numberOfItemsOfThisType)
Rounded down to one, of course. I dislike putting a hard limit on items, as
this gives a very solid advantage to the first player to craft them.
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