Re: Are Clams worth empowering for?
It would be interesting to have their efficiency decline as more are crafted, but I think the net effect would be that no-one would make them ever.
Personally, I'd like it if they produced 5 (say) gems/combat which vanish at the end of combat if not spent.
Then you would actually use them to keep combat mages supplied with spells, as they are intended to be used. This would actually *reduce* micromanagement, see.
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