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Old September 1st, 2007, 12:33 AM

jutetrea jutetrea is offline
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Default Re: Are Clams worth empowering for?

Oooh! I like that Idea Dr. P.

Are there any current parallels in the game? Almost seems like it would be possible to change the stone bird into say a blood slave (possibly a bloodthirsty blood slave), have it multiplied by 10 and somehow work out the transition from blood slave usage to gem usage.

Slave ina box!

What game was it that used ammo carts? Carry them around almost like a packmule and it doubles your ammo. Heroes?

While it would reduce micromanagement in general to have a central/army gem distributor (one guy with a bunch of gems, mages take as they need) - the AI wouldn't play nicely with it.

Which goes back to Dr. P's idea, which I still like!

I do disagree that folks wouldn't maket them if they had diminishing returns though. Instead of the whole "clam hoarding" idea, its still nice to have 10-12 just to increase your base astral income.

If codeable i'd still like increasing costs (and/or path req, possibly up to 3W3N so the naied can still forge):
Clams 1-3
5W5N
Clams 4-10
10W5N
Clams 11-20
15W5N
Clams 21-30
20W10N
etc
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