Quote:
Meglobob said:
I believe clams etc were already nerfed from Dom2 to Dom3, by increasing the gem cost.
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They have infact already been nerfed so far they are hardly recognizable, originally they took 2w and 10 gems, now it's 20 gems and 3w1n. The only times I have ever forge clams in dom3 is in the few cases where I have mage with the combo, and need astral so badly that I would otherwise end up alchimizing for it.
It's probably possible to eventually get a decent clam income going, but any game that is not perpetuality style is quite unlikely to still be in doubt past turn 100. And further, if I was going to be worried about a hoarding item, the blood stone is far deadlier as things stand.
So, I think the current nerf was probably a good thing, but people are paraniod to still be seriously afaid of clamming in 99% of cases, considering even at the crazy dom2 settings it was hardly unbeatable.