Re: Are Clams worth empowering for?
Some people might like to cast 1 wish per turn by turn 100.
If they have managed to survive and achieve that position, good luck to them. At least they should bring a end to game soon, something I sometimes wish for by that stage!
The globals get cast turns 30'ish to 60, so they are not affected at all really. Also you can only have 5 globals, so only 5 players (if that) are allowed extra gems? A bit unfair.
Blood hunting by a blood nation makes clamming/blood stones/fetish farming all look rubbish. By turn 50 a blood nation can have a blood slave income of 300 - 400 plus per turn.
They are all viable strategies, people may not like them, others do, ban them on a individual game basis but don't ask for them to be nerfed more or banned.
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