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Old September 2nd, 2007, 10:35 AM
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DrPraetorious DrPraetorious is offline
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Default Re: Putting together a megamod for a megagame (lon

I believe that Foodstamp ran out of *nation* slots.

There are possibly some nations that could be replaced, because few people want them - but the purpose of the megagame is to see every nation played, so I think it misses the point to do that. Descriptions show up in declaration-based order, I think - so I might just permute the order of declarations in the mod allowing everyone to see descriptions for their own stuff.

Also, the description overflow bug might be fixed in the next patch.

Reconciling the two vampire nations will require some work - especially as I will not be changing any of the existing vanilla stuff (although in the case of the over-nerfed dom3 vampires I think it would be a good idea, that isn't the point of this exercise.) Nonetheless, I could port some units and description from one nation to another fairly easily. The more material I have to work with, the easier it is to construct a balanced nation. If the result seems a little schizophrenic, there are several schizophrenic nations in vanilla (LA Marignon, LA Ulm) so that's fine.

Distinctive naming is also not a problem. The entire kabootle will appear only as a single unified mod file, so it should be fairly easy to avoid confusion.
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