Re: New nation: NATURE rising 0.30
I like the ants but I see your point about micro. At least they don't rout, you would hang yourself trying to collect them all back up.
I am afraid the Bears need nerfing. In my test game that is all I recruited and nothing could stop them ( I had a nature 9 bless) Thier only drawback is the low MR.
I see the limited magic as a trade off for:
1 Free units
2 A badass sacred
3 the most powerful preists in the game
4 thuggable units
5 the most powerful single path recuitable mage in the game (I think 6 is it right)
I have been tweeking and I have already raised the magic leadership to 80 on the Witchplants
Might I add that I found the tanglers to be Awesome. They are worth the gold IMHO, but not when you could by 2/3 of a bear. They tangle when they are attack and have 3 sleep vines attacks (total of 9 attacks!) They are a real thug killer. By my calculations ( i could be wrong) if three of them attack a SC, the final attack gets +52 to hit. Ouch. They should die to archers and hordes of chaff.
For research I usually use boars, they are half as cheap for upkeep (sacred). But I guess it seems slow b/c there is no native research items.
I am alos going to bring start site in line with others of early era (ie 6) and have the bears capital only.
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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