Re: New nation: NATURE rising 0.30
I ran a test game were I set Nature to Impossible AI and played one on one. It did pretty well. The AI favored the Tanglers, and of course hordes of indy chaff.
Other tweeks i am going to introduce:
1 a random pick mage so you can get elemental magic(its going to be cool, and have a research bonus)
2 I have already raised the Vine queens magic leadership to max.
3 I will lower the cost of the lions as per your suggestion Jutetrea.
4. Add an amphib unit and commander, I am thinking Toads and turtles, we will see.
5. I am going to fix the guardian and the Keeper's slots, they should not have head or feet (B/C horns and hooves)
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Ph'nglui mglw'nafh Cthulhu R'lyeh wgah'nagl fhtagn!
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