Thread: Map Antilarium
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Old September 4th, 2007, 11:00 AM
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Default Re: New Map: Antilarium

Fantastic feedback. I see I have some work to do.

Province 14 appears in the map code .. and there must be a white pixel denoting it on my bitmap... but I never drew borders for it properly. Will fix.

I'll also see about un-transparency-ing the terrain (fortunately, it's all stored as photoshop layers so it is possible). The resolution is as high as it's going to go.

Also the gladiators, maybe look closer about my "high population" settings for a few provs.

There's a lot of water... and the water nations have a huge advantage on accessibility... but there's relatively few actual water provinces. I've played three games on the map now, and water only became a problem when the "Thetis blessing" got cast.

The "in the middle" starting location - I presume we are talking about Ambersand/94? Is very strategic. I'd rather keep things as they are, but compensate with other advantages... population, magic sites, etc. for that area. Any ideas or suggestions?
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