Diplomacy
An NAP is just that, a Non-Aggression Pact. The problem is that many players use NAPs as a crutch while they move all their other forces to the otherside of the world since they have an agreement.
Not only is this unrealistic, but it can be foolhardy for many players in them. The best thing to do to ensure that you do not get attacked is to constantly talk to all players. Too many games I have been in consist of: "Let's sign a NAP." Then you don't hear from the guy until, "Hey, I'm ending the NAP in X turns." All too often, that means they are attacking in X turns.
The key to not getting kicked in the pants by someone violating a NAP is to prepare yourself for your partner violating the NAP. If he sees you are thoroughly prepared, he is not going to attack you.
Additionally, some players make a NAP, then take anything you do as threatening. One game a guy took a high dominion. We had a NAP and his dominion was encroaching on a lot of my territories. I built temples and the guy started complaining about my temples, etc. Just because you NAP me, doesn't mean I am going to let you dominion kill me, and any action I take to prevent that does not mean that I am going after you, only protecting myself...
Also, if you get a global off that I can dispel and is in my interest to dispel I am going to do it. I do not consider that a violation of any NAP, but some would scream to such an extent that you would think it was.
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