As new versions of BM Mod come out, I will try to keep DevnullMod updated with relevant changes (assuming I have time...and we all know how my schedule goes

). I know that the FQM stuff that's in 1.09 was a straight port to DevnullMod from BM Mod as I made no edits to those files. What will be harder to integrate are future changes to Tech Areas, Components, Component Enhancements, and Facilities. However, I've added some enhancements to the editor to make comparing two mods much easier, so hopefully that will make slurping in future changes from other mods into DevnullMod relatively easy.