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Old September 5th, 2007, 05:28 PM

DenStoreFrelser DenStoreFrelser is offline
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Default Re: Wish-List for Dominions 4

Quote:
Tiavals said:
I'd really like it if Jotunheim(of all ages perhaps?) could summon Rimtursar. Huge, size 6 giants with monstrous magic abilities. That'd be awesome.

Also, for Vanheim the ability to summon Aesir.
I believe the Aesir are mostly dead (Description for the pretender Asynja), and there weren't a whole lot of them to begin with (Norse mythology).

As for summoning the Rimtursar, I suggest you skip the next part of this post for the summary.

I'm not too clear on this topic, but why would they be bigger than their descendants, the Niefel giants? Don't they die out between the early and middle ages instead of crossbreeding with lesser races like the other "special" races? This suggests, at least to me, that they CAN'T crossbreed with other races, and so only evolution could cause them to shrink in size. Seeing as the Niefel giants of the early era are considered old when they pass 1000 years suggests that they would normally breed between the ages of 300 and 900, the equivalent of 15 and 45 for humans. Tjatse the Abductor is around a thousand years old in the early ages (If you're lucky you get a few years before old age kicks in, if you're not he's already waiting for afflictions to pop in). He was up and about during the war with the Aesir, which means that unless he was frozen in a glacier for some time, that war was a pretty recent series of events. If the war was so close, then the current Niefel giants that are 350-750 years old are at most three generations away from the Rimtursar. It's unlikely that they would have lost much potential power, both physical and magical, over so short time. Even if he has recently been awakened from millenniums (millenia?) of slumber, then his own stats (One less natural protection, attack and defense, but otherwise equal to a normal Niefel Jarl's) should be enough evidence against larger, much stronger giants. Of course, he is a stronger magician than a jarl, so he's probably not as physically powerful as less magically inclined Rimtursar.


In short, the awakened Rimtursar should in my opinion be size 5 like their descendants the "normal" Niefel giants, and only marginally more powerful (Averaging perhaps one or two paths higher than Niefel Jarls). Of course, awakening the Rimtursar through a summoning ritual alone would be silly, so such a spell would have to be restricted to only be castable during the Illwinter (Or have it's cost reduced during the IW). If it's possible that spells can rely on globals, a national spell for the other norse nations to bring dead Aesir back from the underworld (As in alive, not undead.) through either raw magical power or a deal with Hel (If I remember correctly, this happens with Balder/Baldur in Norse mythology.) to combat the threat of the Illwinter and have another go at the Ragnarok would be equally nice.

Quote:
Autochthon said:So instead of setting underwater combat on the floor, make it near the surface and allow aquatic units to dive up from the depths, the inverse of what flying units do now.
I think that would create more problems than it solves. However, creating some new very lightly armed triton troops with the ability to swim up above the battlefield and strike from above like ordinary fliers, or giving some of the quickest aquatic troops that ability wouldn't be as bad as having meteorite guards swimming around in iron armor.

As a suggestion not based on anything I've seen anyone else post here: The amulet of the fish turns air into water around the wearer. Shouldn't this allow the wearer to cast the spell Summon Water Power anywhere?
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