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Old September 6th, 2007, 01:17 AM
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Default Re: OT: The Future of Computer Strategy Games

Quote:
BudgetMessiah said:
Hmm...Care to elaborate on what games you've played that had a pattern one could discern within 5 minutes of playing them? I'm sure they're out there, but I doubt they are what I'd describe as one of the better FPS or RTS games I've enjoyed.
Just about any game where one can go online and read a walkthrough on how to do a certain mission or campaign. It all seems like it is a pretty much straight line path to reach your objectives with the exception to some RPGS.

It just seems with many FPS there is no personal investment. I can hop into a game shoot a couple people, maybe accomplish the mission, possibly die, and hmm.. no big deal, I just start over again. 15 minutes of my life spent looking at eye candy. Not a big loss.

Now a grand epic strategy game, you build yourself up, even if you opt to join a game as a subordinate and go into a FPS style mission for the empire owner. You do a good job, you could get an actual promotion and work you way up into the hiearchy of that empire if you wanted to. Submit a request to the empire to research a particlar technology to help you on the front lines, or would benefit a citie's fluctuating obsolete power supply. You find yourself not liking ranking officials that are starting to give you the shaft, shorting you on supplies, or providing you with ancient weaponry, you could sabotage one of your missions, jump ship, scheme with the other empire owners, act as a spy and gather real intel, in effect actually hurt the empire. Try doing that with any FPS out on the market today.

Being able to hop into a massive online strategy game that incorporates a FPS engine, or Flight Simulator engine, or even a "Sim City" or "Civ" world building style engine would give a sense of endless possibilities. Heck there could be an internal design engine for those that just like to tinker with designing things, modding from within the game in a sense. Another bonus to this would be that one would actually be rewarded in a fulfilling sense if they accomplished a mission, brought a city or planet to it fullest capacity, or desinged some real eye catching, architecture or ships. The battles you win or the cities you design would actually possibly change the outcome of the bigger picture. Plus one would get the fulfilment that all of their time invested into the game means something rather than dying every 5 minutes (usually my case) and restarting thinking nothing of it.
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