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Old September 6th, 2007, 10:50 AM
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Default Re: Question about A0 HQ units

Quote:
Elghund said:
Hi, just a quick question regarding the defalt HQ unit in long campaigns. Does the A0 HQ always have higher infantry command points and low armoured command points by defalt? If I just wanted a small mainly armoured battlegroup it would be more usefull to have a leader with higher arm command yet you cant seem to get this. Can this be changed or adjusted? I only have the free download version so no editor options

On a similar note, if a I change my HQ to a tank after a few battles will his Arm command points beging to rise quicker?
The A0 is an administrative HQ - and as an HQ type has some FO characteristics.

Changing this to a vehicle will lose the artillery spotter advantages, and of course as a combat vehicle you will likely put it into risky situations, so tend to get him killed (campaign over). Or, it will be noticed more often by marauding planes, and so attacked and killed more often, ditto.

This game is not Steel Panthers 1 with its limit of 24 or whatever core in a campaign. In SP1 you really had to fight with all available units, with even the HQ having a role sometimes. With 200 core slots, there is no reason whatsoever to have the A0 do anything other than be what it represents - the forward HQ of a brigade/batallion battle group with no sane reason to get involved in combat. As such, its role is to stay near the baseline safely out of combat with no chance of the enemy "sacking the quarterback" and terminating the campaign. I doubt my HQ has ever fired a weapon in the last 100 campaign battles. Nor do I bother to give him a jeep or suchlike to whizz about.

I have no idea if it will raise armoured command value if you change it to a tank and go gung ho with it. Try it and see.

(However, calling in arty missions does raise the arty command of any HQ element).

Cheers
Andy
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