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Old September 7th, 2007, 10:50 AM

Raapys Raapys is offline
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Default Re: SE5 Beta History 1.51

Oh, in that case I'm sorry for pointing fingers in the wrong direction.

I tried switching on *all* the ministers, using unmodified Balance Mod 1.09, and then the AI decided to put my Population Transport ship into a one-ship fleet and send it off to guard my Warp Point. It still wouldn't load any population or some such on the ship.

*edit*

I've tested some more and there seems to be two problems. The first is that the Population Transport Minister does not appear to work on self-designed ships, even if you use the Auto Complete function. The ship will simply stand idle forever after construciton, even though you've activated Minister for that ship and the Population Transport Minister.

However, if you activate the Vehicle Design minister and let him design, and name, a Population Transport for you, then build it, it will work right away( with the relevant ministers activated ).

This could be related to custom names, I'm not sure.

Then the second problem, which is, I believe, what Kwok refered to. Once I had a Population Transport working, and shipping people from my homeworld to a newly colonized( and population-scrapped ) planet, it worked nicely for a few turns. However, once the population of that planet reached, 15M / 2000M, the Population Transport refused to deliever more people to it, and instead just stood still at Homeworld picking up and dropping population there.
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