Re: SE:V History v1.52
Yeah that's what I thought you meant. Hmm, there is that possibility I suppose. Let's hope that file isn't included in that check. I can't see it doing any danger to let clients have different settings.txt files, since all the game-impacting settings, like SpaceYard Rate modifier, militia troops and such, are only needed to be read at the creation of new games and at turn processing, and both those things are done with the host.
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