Quote:
Ubercat said:
It seems like there may be many spells and actions which are pointless against AI players.
I've never noticed any rhyme or reason in the locations of AI armies.
|
The current AI has no strategies for blesses, supercombatants, expansion, research, defense, death_arena, diplomacy, trading, gold income and food supply. All reasons why a scriptable AI would allow the AI to become stronger as the community continues to improve different unique AI personalities. The AI probably shines its best on the battlefield knowing to place archers in the back, cavalry on the side with attack rear or hold and attack rear, and other attack commands/positions.
Quote:
Ubercat said:
I wonder, is there any real benefit to assassinating AI characters, Horror marking them, etc? Does a spell like Wrath of God serve any purpose in an SP game?
|
Assassinating AI commanders/mages near or at the front line does help minimize the armies marching into your provinces.
Wrath of God is useful during any type of game... anyone on the receiving end quickly feels its pain even when far far away from its owners dominion. I usually avoid casting Wrath of God during SP games because it provides the human player too much of an advantage.
Quote:
Ubercat said:
What's the consensus of the experienced players?
|
From my experience to get the best SP game experience map tweaking is needed and banning of specific spells. Adjusting the .map file so multiple AIs are allied, giving all AIs a growth_2 or higher starting setting to help prevent starvation, and sometimes giving the AIs SuperCombatants at the start of a game since they can't build any of their own and almost never summon the elemental royals.
Specific spells need to be banned as well since they provide too great of an advantage for human players. The spells I have banned for my SP games are Ghost Riders, Send Horror, Flames from the Sky, and Wish.