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Old September 8th, 2007, 08:07 PM

Baron Munchausen Baron Munchausen is offline
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Default Re: Small Mod Experiment

Quote:
Tnarg said:

Yes Space Monsters, both the roaming kind like we saw in SEIV, and stationary guardians like in MOOII

Different styles too:
1. Swarming insectoid types with hundreds of smaller units or fighter style critters or bots.
2. Massive Planetary sized roaming gas or energy balls that devour planets and the only way to defeat them is with incrediably high research points in a system. (a working implementation of ships with Research Labs and research point abilities) (Isn't Fyron working on some sort of system organic infestation in his mod - could this be worked with a bit to find a way to eliminate it, and come in different sizes: planetary, system wide, roaming, spreading like a plague)
3. Standard behemouths that wreck havoc on shipping lanes and require an entire fleet to take out.
4. Monsters that could actually be harnessed through the Pyshic trait or massive amounts of boarding parties.
5. Guardians of Gaia style planets.
6. Monsters that are unleashed by landing on a planet with ruins. (Could be a plague or a standard monster in the form of planetary troops that makes inhabiting the planet treacherous until troops are called in to take the critter out.
We requested all of this and more. MM was just swamped with bugs and other problems, and had to abandon many planned new features like "heros" as well as Space Monsters. It sure looks to me like modders could implement a pretty good approximation of several of these types of Space Monsters with the advanced scripting abilities of SE V, though... maybe a random event or two could be setup to 'introduce' them, as well.
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