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Old September 8th, 2007, 10:06 PM
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Default Re: To buy, or not to buy...

Quote:
HolyFire said:
The obvious barrier is the price tag of 55$ + S/H. Trying to avoid a flame war about whether this is justified, I will only say that I find this to be a lot. Should I buy it, I expect to receive a lot in return.

The $55 price is high, yet the game content is huge. The game offers several methods for making the game increasingly more difficult... so even experts at the game can continue to create interesting/challenging maps. I've played many turn based strategy games and this is one I see keeping for a long time.

Quote:
HolyFire said:
The two major issues that have bothered me while playing the demo are:

a) Automating some tasks: Even in a game as short as in the demo, I have reached a situation where part of my routine for a turn is to go to each of several provinces, set the newly created scholarly oriented commander to research, and order the recruiting of yet another such commander. I really wish there would be a way to do this automatically. Since in many cases I want these commanders to never do anything but research, I would also like the option to make them disappear from the UI, to avoid cluttering my list of more active commanders.

b) Battle commands: I found that the choices for battle orders are very limited. For example, I could not find the option to have filers \ archers target enemy commanders (is this option, perhaps, deliberately absent, as it would be too powerful?). I have also had a problem with spellcasters. I want them to cast useful spells according to the battle situation (preferrably, with the ability to choose the kind of spells to focus on). But instead I must either give them a short list of specific spells to cast (thus pretending to possess the ability to prophesize how the battle will turn out), or let them choose spells on their own and watch them cast useless or even harmful spells.


A) There are several UI improvements still needed to reduce micromanagement yet in my opinion the other benefits are worth the gameplay.

B) Yes targeting commanders is too powerful and was removed from the very original game. As for spellcasting you can select five spells which are the most important. The harmful spells such as 'touch of madness' or watching your archers wrongfully shoot your own troops in the back as the enemy retreats might be improved with a future patch yet still worth buying the game in my view. All games have flaws and Dominions_3 overall game value is still worth purchasing in my opinion.

Quote:
HolyFire said:
As such, I would much appreciate everyone's input regarding the following:

1) Are there any changes between the demo and the current full version which help cope with those issues?

2) Are such changes planned for, or are likely to appear in, the near future?

3) Is there any workaround to alleviate these difficulties?

4) Is there any other reason why those issues are not as consequential as I currently believe?

Thanks in advance for whatever insight you might bestow upon me.
1) yes... I'll let someone else give the list, but basically you get lots more game content.

2) the developers keep an updated progress page for what new patches are bringing which can be found in the bug thread.

3) To alleviate your spellcasting issues you can try adjusting the position of your spellcasters and have their last selected spell be either Eagle Eyes or Aim for more accuracy.

4) The issues you listed are annoying and might be fixed within a patch yet the game has more critical issues which need attention. The critical issues can be found in RED within the bug thread.

I do recommend buying the game if you are a turn based strategy fan of such games like: Civ_2, Civ_3, Civ_4, Heroes_3, Age_of_Wonders:2, Lords_of_Magic, and MoM.
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