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Old February 26th, 2002, 04:41 PM
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Default Re: Making simeultaneous moves easier

quote:
Originally posted by derb:
The halting isn't the problem - the problem is that if a system is unexplored you don't know what to send your ships to. They can see what is in a system halfway through a turn but can't act on it until your next turn!


I don't really think this is worth modding in. The point is that I wouldn't have thought you would want your ship to assault the whatever enemy forces they come across - isn't it better to get a chance to check before you potentially get whomped?
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