Re: Perpetuality - The 60 Player MegaGame (Signup)
EDI:
The battlefield enchantments staying up after the caster retreats is a red-flagged issue that's been on the shortlist for quite a while. I'll add Mists of Deception as a spell bug.
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Xietor
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Re: Mists of Deception -- exploit?? [Re: Edi]
#548352 - 09/07/07 01:57 PM
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It also applies to artifacts edi.
In the Big Game the same race that used the wrathful skies retreat on me, has also used this tactic:
mage has forbidden light. The solar brilliance stays up the entire battle, even though the mage that has it casts returning and is gone after one round. A blind pretender(monolith) or chaff on battlefield, and the good army is blinded before it kills off the chaff.
If the forbidden light leaves the battle, solar brilliance should also leave.
BTW, I am not calling the users of these tactics exploiters. What I am saying is the result should not obtain.
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Edited by Xietor (09/08/07 04:35 PM)
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EdiModerator
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Re: Mists of Deception -- exploit?? [Re: Xietor]
#548377 - 09/07/07 04:17 PM
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It's the same issue.
Whether an enchantment is autocast by an artifact (Heat from Hell (Unquenched Sword), Solar Brilliance (Forbidden Light), Will of the Fates (Aurgelmer's Sword) or a regular item (Banner of the Northern Star) or a mage or the autocast being the property of a certain monster (Darkness for Mandaha etc), this bug tends to manifest the same way, i.e. enchantment stays in effect even if source leaves battlefield.
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K
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Re: Mists of Deception -- exploit?? [Re: Edi]
#548542 - 09/08/07 01:34 PM
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I don't think this is a bug, but a feature.
At that level of play, if all spells dropped when the caster left then you'd rarely see a use for battlefield enchantments like this. This level of play is so deadly that most battlefield spells rarely are as effective as just having one mage casting blasting spells, so nerfing them further would be to nerf them out of play.
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Endoperez
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Re: Mists of Deception -- exploit?? [Re: K]
#548546 - 09/08/07 01:55 PM
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It's only a question of keeping a mage alive. There's no way to target the one mage who cast a battlefield spell, so it wouldn't be any more dangerous than having that mage cast blasting spells. Their effects end if a mage dies, but if he doesn't, they can be used to great effect, while blast spells provide quick results, but usually affect much fewer enemies at a time.
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Re: Mists of Deception -- exploit?? [Re: K]
#548557 - 09/08/07 03:51 PM
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Quote:
K said:
I don't think this is a bug, but a feature.
At that level of play, if all spells dropped when the caster left then you'd rarely see a use for battlefield enchantments like this. This level of play is so deadly that most battlefield spells rarely are as effective as just having one mage casting blasting spells, so nerfing them further would be to nerf them out of play.
It just so happens that we have Kristoffer on record being surprised that battlefield enchantments did not end when the caster left the battle and saying this should not happen, so it's a confirmed major bug.
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