Re: Poll: Is Clam Hording Too Good?
While not possible, I would like to see some additional limiting factor dependent on the current number of either clams in play or clams in the possession of the forgers nation.
Cost increase, path increase, reduction of income (1/2turns), whatever. I think anything over 50 is excessive, but they did have to spend the mage time and resources to get to that point.
If nexus is the problem, fix nexus. If wish is the problem, fix wish.
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