Quote:
Micah said:
They're important and probably a vital strategy in a large game, but they're not unbalanced. Diversifying is important to the late game, and that means that everyone will have access to clams and/or blood stones at some point, and once they do the income disparity won't continue to grow between natural clam nations and ones that have to find indies or empower to pull it off.
So it can be an important, maybe even vital, strat for long games, but it's not unbalanced any more than researching is, which is also a pretty important strategy for the late-game.
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Micah is correct, however it does come much easier to some nations than others.If you get unlucky with your indy mages it can be significantly difficult to catch up.
In longer games you do not want to be the one nation without a gem item factory setup in the late game. 60-100 astrals per turn is huge.
It's the fact that clam whordeing is almost a required strategy in a long game that is unappealing to many people.