Re: Poll: Is Clam Hording Too Good?
Researching pretty much fits all of the criteria people are complaining about, but I don't hear anyone wanting to take that out.
It is non-optional in any sort of long game.
It is harder for some nations to research than others.
It is not fun.
It requires about as much MM to set a turn's worth of mages to research as it does to forge and assign a clam.
The only thing it really has going for it is that it takes some skill to prioritize the path order.
Also, the UW nations (possibly excepting LA Rlyeh due to freespawn) have a hell of a time being relevant on land in most games even with clamming, something would need to be given to them to compensate if they were removed or nerfed.
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