Re: Poll: Is Clam Hording Too Good?
indy commanders are really cheap and don't really do much researching, so any research penalty tied to clams is just going to result in a near-negligible nerf (in the form of a 40 gold commander cost and a less-than-3g upkeep, less if you have scouts instead of commanders) and a lot more micro.
And Chris, I believe a 2000 gold combat group can take down an SC in most cases. That's not all that much gold. Or use a 55-gem Troll King's Court + earth boots to kill most 100-gem SCs. Astral and Blood both utterly destroy SCs.
People like SCs because they're easy and mobile. No multi-mage scripting or having to shuttle troops in from different forts to assemble a decent-sized army, no supply issues (including gems for mages, always a pain). They're good investments, and can certainly tear through *unsupported* armies of chaff, but they have plenty of weaknesses to a properly prepared opponent.
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