Quote:
Micah said:
indy commanders are really cheap and don't really do much researching, so any research penalty tied to clams is just going to result in a near-negligible nerf (in the form of a 40 gold commander cost and a less-than-3g upkeep, less if you have scouts instead of commanders) and a lot more micro
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Would it be possible, I wonder, to have Clams only function on mages? With that rule, the research penalty would be a reasonable little fix.
I'm playing with Patala right now in SP, and the clamming is utterly ridiculous. A tiny bit of luck in getting water gems, and by a dozen turns in you can pound out a clam every turn.