Up.
I'm actually giving a try at this nation. What do you think of that pretender ? Are there some big flaws for that design ? (I'm a very average player).
Fountain of Blood
Dominion 9 (Not really useful for recruiting sacred on the capitol for their huge ressource cost, but great for playing immortal units (?) ).
Emprisonned (I've started a game with an asleep one, but on turn 12, I'm far from having the blood economy allowing the summoning of vampire counts, neither do I have Const 4 for forging dousing rods. So it permits less lousy scales for early expansion plus some points on magic).
Scales :
- Order 3, Prod 1 (for recruiting many heavy troops on early game).
- Cold 1 ( 40 points

)
- Growth 3 : Virgins must flow.

- Misf 2 (OK with order 3)
- Magic 1 (There are only weak researchers. I'm afraid drain 2 will harm research too much).
Magic :
- F1 - For soul contracts + AD with a booster.
- A2 - For Infernal Tempest. Maybe another path is as useful and more thematic ?
- E2 - Bloodstones, Infernal crusade, Hammers
- D4 - Vampires

- B5
For early armies, I don't think there's much choice : lots of rangers on the rear, heavy infantery just before on hold & attack, and when available, wolves as first line chaff.
Research : usually, I'm searching sites with dedicated spells (Auspex, Haruspex, etc...), but I'll try the acashic records technic that was told on previous posts. So it begins with Evo 2 (arcane probing), Constr 6 (rods + skullcap), then Conj 5 (Acashic records).
Is this a survivable design ? Summonin counts only on turn 36 is maybe a bit risky ? But I don't see how to summon many at turn 12 ?