Re: Multiplayer with mods (SOLVED.. sort of)
It is a large problem.
MODs do not work well with online multiplayer games. New nations do not show up.
The best answer so far is setting the game up manually as if it was a PbEM game (Play by EMail). Once the game is started, it can be played online normally and the new nations will show up in everything.
The problem is that mods are not looked at until the machine is creating the world. Not in the signup phase. Its also a problem with the map commands. Such as, a map can set a nation as AI but the game doesnt see that until the game starts. So a player would be allowed to signup as that nation, then the game starts and that player is kicked out to be replaced by an AI
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