Re: MA Ermor advice please
Nobody seems to be impressed with the D9 bless... but a D4 or D6 can give you a pretty good affliction boost with normal damage AND magic spells.
So D9 is probably not worth it, but D4 or D6 is a much, much cheaper "lesser bless". However, you already have strong Death magic.
W9 is strong. BUT the water path is not so much.
F9 is close and "boosts" W9 nicely.
You can raise legions of chaff.. but remember that MA Ermors regularly troops are quite strong just by themselves. Sloth may be a bad idea.
Bane Lords!
Astral magic is helpfull under most circumstances. Astral or Air provides late game mobility.
Easy booster paths:
Construction-2
Earth-E2
Nature-N2
Water-W3(with a W1 later)
Astral-E2S2(with S3 later)(power boosters at S5 and S6)
Later,
F1-D1 for fire
Air is VERY VERY HARD to get started with construction.
Hard. Hard. Hard.
Nature/Water has good and easy summons to get it going.
Death/Earth has some summons.
Air has the Fairy Queen.
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